![]() This doesn’t necessarily mean the game is twice as good, however. In short, Bob’s Mods add twice as much stuff to Factorio. Combined, Bob’s Mods expand just about every facet of the game, adding new ores, research tech, metals and materials, power options, weapons and defence options, mining equipment, electronics, and so on. This is a collection of mods installed individually through the Factorio browser, but they were all created by a single modder and are designed to work together. ![]() The mod also adds 'Planet Controls', letting you customise the heat and moisture levels of your planet if you want a specific type of environment.Ī second version of the mod adds high-resolution terrain textures, just in case the vanilla look isn’t crisp enough for you. Factorio’s planet largely comprises vast expanses of brown, barren extra-terrestrial scrubland, which doesn’t make for the most exciting setting.Īlien Biomes fixes this by adding a bunch of new, colourful environments to the base game, ranging from sandy beaches to volcanic ash lands and verdant purple forests. I wrote that idea last night "under the influence", so now I see some possible problems with it, but in general I think it could be useful for some people.Factorio has few flaws, but perhaps its most significant one is that it looks a bit bland. That is of course, if you use auto trash in that way. It would be quite an extensive auto trash list if you'd need to configure that behavior for every of those cases while the other way around (just allowing the configured items) would be much simpler. Same goes for all other upgradeable stuff like belts. In blacklist mode, those would than automatically be trashed without you having to specify the auto trash behavior for that particular case. For example, if you upgrade an old build with new assembling machine 3s, you now have the old ones in your inventory. It's a way of saying "trash everything, but". ![]() You basically specify only the items that are allowed in your inventory and how much of them. Whitelist would basically keep your inventory completely empty (apart from some necessary exceptions like blueprints and deconstruction planner items I guess). And I say it often in my videos So, great job at making robots as smart as they really should be I'm not sure exactly what I'm doing wrong, but adjusting things like "MAX_CONFIG_SIZE = 10" doesn't seem to change anything.īTW, this mod has officially become my 'best mod ever' for Factorio, even ahead of RSO. Perhaps you could make that a default behavior instead? Or an optional behavior? "Autotrash above requested logistic amounts"Īlternatively,I would love if it just added another 10 or so every logistics tech, but I think it would be even better if it was easily configurable. ![]() So I use it beyond just 'take out the iron sticks and plastic and wood'. I just always want to have for example, 3 stacks of this, 2 stacks of this, etc. If I go over they take away, if I go under they bring more. I leave it at '0' so that when I request say 600 green circuits the robots will focus on that number. I set virtually every item that I have requested as a trash item as well. It's possible that I am using the mod in a different way than you intended. Well, here I am in vanilla with all thirty used up, and wishing I had room for more: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |